v0.54 Update: JP G2, ID G2, Running, and More
Hi!!! *Ignores 3-month gap.*
First of all, the cute new thumbnail is by Intiimacy!
Follow him on Instagram, Twitter and Tumblr.
The original plan after v0.53 was to exclusively add new idols but, after some feedback, the plan changed.
Hopefully, the new features and tweaks address the issues identified.
Auto-scrolling
There are enough idols in the game now that it's straining to scroll through each of them, click-by-click.
In the Party menu, you can now hold the Next or Prev buttons to auto-scroll.
Dungeon Running
Your idol will eventually start running if you hold a movement button long enough.
Timescale Toggle
In battle, you will find a timescale toggle in the top-left corner.
Press it to speed up the flow of time or, change it back to normal.
Everyone, including myself, thought the game played too slowly.
This should speed things up. What do you think?
Floor Themes
Remember how every floor looked the same? They don't anymore.
Each floor now has its own designs and colors.
Yes, I am purposely picking the most delicious-looking color palettes.
Enemy B-sides
Enemies can now have secondary passives.
I decided not to give them any at first but, later realized how limiting that is, in terms of enemy-design.
I'll also give them Samples later down the line.
Initiative Points Cap
Last update, I introduced Initiative Points and you could collect them without limit.
The limit is now 10 Initiative Points.
If you collect SP at 10 IP, you get the SP but the IP will be wasted.
So, be more cautious about how you collect Seiso Points!
Idol Encounter Revamp
Until you have every available idol, the Encounter System will randomly give you idols you haven't met.
This makes it less tedious to get every idol. Enjoy!
Enemy Behavior Tweak
Enemies should now use heals and buffs at more appropriate times.
0-Damage Buff
When an idol or enemy's attack deals 0 damage, there's now a chance it turns into 1 damage.
This should give your lower-ATK idols more utility in high-DEF battles.
They can finally do more than just support!
Tally Screen
When you touch the Exit, a new screen should appear.
It shows the Seiso Points you collected being stored in A-chan's heart.
The SP icon in the Party menu is also changed to her heart.
Some of you were confused between Dungeon SP (Orb) and Stored SP (Heart).
I hope this helps differentiate the two.
Also, we'll miss you A-chan. All the best!
v0.54 Passives
- Pocket Mirror
- Elemental debuffs are shared with sender.
- Puppy Eyes
- 1/4 damage taken is returned to sender.
- Piercing
- Attacks ignore elemental affinities.
- Empathy
- Swaps affinities with a random foe when battle starts.
- Snatch
- Attacks steal stat points sometimes.
v0.54 Talents
- JP G2
- Aqua
- Shion
- Ayame
- Choco
- Subaru
- ID G2
- Ollie
- Anya
- Reine
v0.54 Enemies
- Shiokko
- Poyoyo
- Subarudo
- Udin
- Tatang
- Ayam
- Resistance Aqua
- Resistance Shion
- Resistance Matsuri
- Resistance Mio
I didn't think I made that many changes... 😵
Files
Get Smololive (Hololive Roguelite)
Smololive (Hololive Roguelite)
Dungeon-crawling RPG with idols
Status | In development |
Author | StrangeDew |
Genre | Role Playing |
Tags | 2D, Casual, collector, Cute, Dungeon Crawler, Gacha, hololive, Pixel Art, Roguelite, tile-based |
Languages | English |
More posts
- v0.54.5 Update: GAMERS, Promised Council19 days ago
- v0.53 Update: JP G1, Samples, and MoreMay 15, 2024
- v0.52 Update: ReGLOSSMay 04, 2024
- v0.51 Update: HELPApr 21, 2024
- Release!Apr 18, 2024
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