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(+2)

gave A-chan reflect all. funniest shi ever

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I thought allowing this was a mistake.

I'm starting to think otherwise.

THANK YOU FOR PLAYING!!!

(+1)

Hmm... just for suggestions, maybe put a limit on how many specific resistances can be given for A-Chan?

Also, question. How long did this take you? Or did you just edit your save?

(+1)

about maybe 2 or 3 hours. the biggest help was duplicate characters giving 2000 sp

(+1)

Interesting game! I liked how A-chan can use everyone else's skills and how you can tune her elemental affinities and stat points in any way you want.

I also liked the simple but well put together visuals and character sprites.

There's also tons of hololive talents to unlock, each with their unique affinities and skills, which I find really cool.

Getting a second party member with an AOE attack really made the game much more enjoyable since some enemies were resisting A-chan's hits and I didn't have enough points to level her up.

However, the AOE was one shotting the whole enemy team 80% of the time, so things got repetitive fast.

The difficulty difference between Floor 1 and Floor 2 is massive. I got there with a party of 3 characters at level 2 and the enemies had double my HP. Barely did any damage and got party wiped in one turn.

Grinding Floor 1 killing the same slimes over and over to get characters to at least level 4 so I can tackle Floor 2 was not very fun.

Improvement suggestions:

- Faster movement. The grindy aspect gets worsened since it takes a long time to move around the map.

- Faster fight cutscenes or an option to turn them off. Seeing A-chan pointing out when it's the player or the enemy turn is cute but after a couple dozen fights, it feels like a drag.

Bug:

- Found a bug where enemies don't get removed from the screen when they reach HP 0 after getting hit with an AOE attack.

Overall a fun game. I'll keep grinding to see if I can clear Floor 2. XD

OMG YOU FOUND MY GAME!!! 

Thank you for the juicy criticisms. One of the struggles I'm facing at the moment is balancing the game, so your thoughts on the contrast between levels 1 and 2 are gonna come in VERY handy. I'll be making the stat increases less steep in the upcoming update.

As for combat and movement speed, I did get feedback about that from other play testers. I'm gonna try implement more features to speed things up. Should help accelerate my own play tests too haha.

The 0 HP bug. If it's not too much effort, could you send a screenshot of the stats and buffs of the attacking idol and the target enemy?

Once again thank you so much for checking out my game. :D

(+1)

I think A-chan move red a doesn't work my atk is still 5 not get an increased attack boost 

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The idol inspector shows their base stats. But I think I'll change it to show the current value to avoid confusion. If you attack after using Red a, it should still deal more damage.

Also thanks for playing GHAOOOO :D